Kevin J.

Fun Spaced Repetition

Introduction

In this post I wanted to share some ideas about language learning gamification with my fellow internet readers. Why? because I think they are worth a thought or two. I believe they have the potential to improve the language learning field and make it more fun to learn languages (if done right). But honestly, not just the language learning field.. any field that can be studied through spaced repetition in an efficient manner.

My ideas revolve around an imaginary game that would implement spaced repetition in a fun and engaging/competitive way. The whole chain of thoughts about this started a year ago, when I wanted to build a fork of osu!lazer that would help you study japanese. I did not think of integrating any spaced repetition at that time though. I merely tried to replace numbers of each circle with random japanese characters before giving up.

But 1-2 months ago it struck me: “Why is not there still a game for studying kanji/words?”. Think about it, there is all sorts of games for the two japanese alphabets (katakana and hiragana). Both of them can be learned in a relatively short period of time. After you learn them you usually move to kanji or vocabulary building - the step that takes the longest (usually 3-6 years from what I have heard).

So why is every developer focusing on those two alphabets, that represent a mere 2-3% of the whole learning material (excluding grammar, language immersion, etc.)?

I say there should be more focus on the other 98% of the language - which is where the main problem lies.

Ideas

This is where the fun begins. It is time that we, as people, stand up and build something that will be fun and engaging.

It does not have to be osu! level addiction. It just has to be fun and keep the user coming back. Allow me to (finally) share some examples:

At this point, the only limit is truly the imagination.

Development

I am honestly surprised at the fact that nobody has built something like this so far. There is of course KanaInvaders, which is where a good part of my inspiration comes from.. but as I have said earlier, we have to focus on the other 98%.

I would be super glad to see more people open up to those ideas, team up, and create amazing open-source projects that will make learning so much more fun!


At the time of writing this post, I have started working on MonR (spaced repetition backend for games/apps), MonW (the first Unity example game that implements MonR), and some other projects that are yet to come on Github.

At this point, any help is indispensable - because I am afraid I will not be able to keep it up alone. Therefore, if you want to contribute, and you know you have some will power within you, I say do not hesitate to spread the word, hit me up, or do some passive contributions directly on the mentioned repositories.

Thank you. Cheers

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